Gitea
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d495f104a1
2/3rds done with CoB pathing
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4 years ago |
devn00b
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54a1a08382
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
devn00b
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4d4183be2d
Updates to CoB
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4 years ago |
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6de686653e
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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7d1cb36cc3
Fixed EQ2Map for freeport south to have boat in proper position, nav path generated also
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4 years ago |
devn00b
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0394077753
Update 'README.md'
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4 years ago |
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94c355d130
Create nektropos_castle.nav
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4 years ago |
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5e74a68840
vale of the shattering nav path
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4 years ago |
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6b04ede5e6
Exe Update
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4 years ago |
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1d5279a5f5
Fix for widgets (lifts) properly moving up down on the Y axis
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4 years ago |
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d80b2ff33b
cauldron cove (hollow) and bloodskull valley nav paths
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4 years ago |
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9d4f3b49e4
tomb of valor and vault of the fallen navpaths
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4 years ago |
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3a9491c6bc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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d764725971
Exe Updates
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4 years ago |
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170c9a67ac
start of item exp mod support
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4 years ago |
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02e1939940
Update client.cpp
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4 years ago |
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42fb832f43
gemini2 versioning
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4 years ago |
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3ec034e172
db ini checks
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4 years ago |
devn00b
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95cf68e07d
Update from EQ2EMu
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4 years ago |
devn00b
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59cb24adf8
Updated to V0.5.2
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4 years ago |
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65934e9969
latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
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4 years ago |
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bdf7becff9
Exe Update
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4 years ago |
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206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
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4 years ago |
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bbffa28764
Exe Update
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4 years ago |
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8ab1e3135c
Fixed grid id in houses for objects
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4 years ago |
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07fb6ed91a
Exe Update
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4 years ago |
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313b060328
Additional housing features (UI items panel)
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4 years ago |
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23898ae6d5
XML IfVariableNotSet now has support for array based variables in structure parsing
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4 years ago |
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8ea18aae05
Exe Update
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4 years ago |
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75e2f2965b
Support for /house command
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4 years ago |