Emagi
|
f510bd89d7
Oops didn't notice this before
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há 11 meses atrás |
Emagi
|
34fa52efb9
Add memory leak fix back, address deleting spell in spell effects already deleted by maintained
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há 11 meses atrás |
Emagi
|
f303fa5895
Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix
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há 11 meses atrás |
Emagi
|
29d50aa842
Restore access to October 2004 classic 283 release cd client
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há 11 meses atrás |
Emagi
|
6b1831d3ec
Fix comments in rules file
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há 11 meses atrás |
Emagi
|
40d1e47c8f
Ok classic 283 players, this is for you since you found a corner case crash
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há 11 meses atrás |
Emagi
|
6ed24cb2e5
Added isle of refuge for skipping tutorial in DoF, set StartingZoneRuleFlag to 8, eg. update ruleset_details set rule_value=8 where rule_type='StartingZoneRuleFlag';
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há 11 meses atrás |
Emagi
|
1ef4c8cbb1
vague windows details for eq2voicerecover
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há 11 meses atrás |
Emagi
|
195f7bc84d
EQ2 Voice Recover RC4 key decryptor code for Independent and BOINC Project
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há 11 meses atrás |
Emagi
|
427964b7a0
Functionality:
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há 11 meses atrás |
Emagi
|
72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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há 11 meses atrás |
Emagi
|
3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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há 11 meses atrás |
Emagi
|
486f8affdb
temporarily removed debug logs due to compile error
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há 11 meses atrás |
Emagi
|
479e6ede00
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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há 11 meses atrás |
Emagi
|
e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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há 11 meses atrás |
Devn00b
|
b75bf5ecc1
Update Login EXE.
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há 11 meses atrás |
Devn00b
|
22599e4a2e
Update World EXE.
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há 11 meses atrás |
Emagi
|
480c61f7e5
Avoid reuse of Query constructor for runquery or else it will crash
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há 1 ano atrás |
Emagi
|
8af42886a0
inherit orig cast time
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há 1 ano atrás |
Emagi
|
8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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há 1 ano atrás |
devn00b
|
d8c6d8e6c9
Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true)
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há 1 ano atrás |
devn00b
|
53520b70d5
Fix for compile error on newer linux installs
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há 1 ano atrás |
Emagi
|
d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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há 1 ano atrás |
Emagi
|
f6354ca3ef
checking tier is redundant and won't help here, will break things more
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há 1 ano atrás |
Emagi
|
e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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há 1 ano atrás |
Emagi
|
d123ce8904
Hot fix to address spell resisting and can no longer recast
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há 1 ano atrás |
Emagi
|
2dc28cb438
restore setting the cast speed
|
há 1 ano atrás |
Emagi
|
3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
|
há 1 ano atrás |
Devn00b
|
20795c5a6b
SQL for sign marking implemention
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há 1 ano atrás |
Devn00b
|
1ea4536d05
First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking.
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há 1 ano atrás |