提交历史

作者 SHA1 备注 提交日期
  Emagi f510bd89d7 Oops didn't notice this before 11 月之前
  Emagi 34fa52efb9 Add memory leak fix back, address deleting spell in spell effects already deleted by maintained 11 月之前
  Emagi f303fa5895 Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix 11 月之前
  Emagi 29d50aa842 Restore access to October 2004 classic 283 release cd client 11 月之前
  Emagi 6b1831d3ec Fix comments in rules file 11 月之前
  Emagi 40d1e47c8f Ok classic 283 players, this is for you since you found a corner case crash 11 月之前
  Emagi 6ed24cb2e5 Added isle of refuge for skipping tutorial in DoF, set StartingZoneRuleFlag to 8, eg. update ruleset_details set rule_value=8 where rule_type='StartingZoneRuleFlag'; 11 月之前
  Emagi 1ef4c8cbb1 vague windows details for eq2voicerecover 11 月之前
  Emagi 195f7bc84d EQ2 Voice Recover RC4 key decryptor code for Independent and BOINC Project 11 月之前
  Emagi 427964b7a0 Functionality: 11 月之前
  Emagi 72a43fdbb4 OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets 11 月之前
  Emagi 3a256b21cc Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them 11 月之前
  Emagi 486f8affdb temporarily removed debug logs due to compile error 11 月之前
  Emagi 479e6ede00 Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 11 月之前
  Emagi e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 11 月之前
  Devn00b b75bf5ecc1 Update Login EXE. 11 月之前
  Devn00b 22599e4a2e Update World EXE. 11 月之前
  Emagi 480c61f7e5 Avoid reuse of Query constructor for runquery or else it will crash 1 年之前
  Emagi 8af42886a0 inherit orig cast time 1 年之前
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs 1 年之前
  devn00b d8c6d8e6c9 Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true) 1 年之前
  devn00b 53520b70d5 Fix for compile error on newer linux installs 1 年之前
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 年之前
  Emagi f6354ca3ef checking tier is redundant and won't help here, will break things more 1 年之前
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 1 年之前
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast 1 年之前
  Emagi 2dc28cb438 restore setting the cast speed 1 年之前
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年之前
  Devn00b 20795c5a6b SQL for sign marking implemention 1 年之前
  Devn00b 1ea4536d05 First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking. 1 年之前