Emagi
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f510bd89d7
Oops didn't notice this before
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11 月之前 |
Emagi
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34fa52efb9
Add memory leak fix back, address deleting spell in spell effects already deleted by maintained
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11 月之前 |
Emagi
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f303fa5895
Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix
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11 月之前 |
Emagi
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29d50aa842
Restore access to October 2004 classic 283 release cd client
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11 月之前 |
Emagi
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6b1831d3ec
Fix comments in rules file
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11 月之前 |
Emagi
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40d1e47c8f
Ok classic 283 players, this is for you since you found a corner case crash
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11 月之前 |
Emagi
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6ed24cb2e5
Added isle of refuge for skipping tutorial in DoF, set StartingZoneRuleFlag to 8, eg. update ruleset_details set rule_value=8 where rule_type='StartingZoneRuleFlag';
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11 月之前 |
Emagi
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1ef4c8cbb1
vague windows details for eq2voicerecover
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11 月之前 |
Emagi
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195f7bc84d
EQ2 Voice Recover RC4 key decryptor code for Independent and BOINC Project
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11 月之前 |
Emagi
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427964b7a0
Functionality:
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11 月之前 |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 月之前 |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 月之前 |
Emagi
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486f8affdb
temporarily removed debug logs due to compile error
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11 月之前 |
Emagi
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479e6ede00
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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11 月之前 |
Emagi
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e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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11 月之前 |
Devn00b
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b75bf5ecc1
Update Login EXE.
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11 月之前 |
Devn00b
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22599e4a2e
Update World EXE.
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11 月之前 |
Emagi
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480c61f7e5
Avoid reuse of Query constructor for runquery or else it will crash
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1 年之前 |
Emagi
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8af42886a0
inherit orig cast time
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1 年之前 |
Emagi
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8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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1 年之前 |
devn00b
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d8c6d8e6c9
Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true)
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1 年之前 |
devn00b
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53520b70d5
Fix for compile error on newer linux installs
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1 年之前 |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 年之前 |
Emagi
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f6354ca3ef
checking tier is redundant and won't help here, will break things more
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1 年之前 |
Emagi
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e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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1 年之前 |
Emagi
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d123ce8904
Hot fix to address spell resisting and can no longer recast
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1 年之前 |
Emagi
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2dc28cb438
restore setting the cast speed
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1 年之前 |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
Devn00b
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20795c5a6b
SQL for sign marking implemention
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1 年之前 |
Devn00b
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1ea4536d05
First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking.
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1 年之前 |