Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 年之前 |
Emagi
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effe13a590
Addressed Spawn changes being sent while the client is being removed from the spawn map
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1 年之前 |
Emagi
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8571729d8a
Address some issues with dead spawn pointers when calling grid map
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1 年之前 |
Emagi
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5de0b9b4b0
reverse previous excessive locks
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1 年之前 |
Emagi
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355ac44bdb
Make sure spawn is set as deleted
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1 年之前 |
Emagi
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db9a5da85a
Patch up missing removal points
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1 年之前 |
Emagi
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dd718e7d78
Patch up missing removal points
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1 年之前 |
Emagi
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6351a004f9
Last try..
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1 年之前 |
Emagi
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baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
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1 年之前 |
Emagi
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e1a9125fe0
try to address outstanding pointers being corrupted in the grid
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1 年之前 |
Emagi
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34018d9a5e
Check if spawns are to be deleted, don't add them to the grid
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1 年之前 |
Emagi
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47c34bf246
fix AOE crash
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1 年之前 |
Emagi
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74ec81a030
revert lock to shared for getting spawns
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1 年之前 |
Emagi
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83cb30c556
Fix crashes related to grid spawn lists
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1 年之前 |
Emagi
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e94b874668
fix spawns in sending state not being removed when private spawn
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1 年之前 |
Emagi
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005244259b
Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns
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1 年之前 |
Emagi
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cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
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1 年之前 |
Emagi
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d0b125c913
Fix aggro radius checks to do a line of sight check
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1 年之前 |
Emagi
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8b2549d178
Fixed pets spawn script to not inherit other spawns
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1 年之前 |
Emagi
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704122cce2
Fix #488
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1 年之前 |
Emagi
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3dcf790bff
Fix #487
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1 年之前 |
Emagi
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f57a91d0cb
protection for lua user data inner data being deleted, protection around conversation options
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1 年之前 |
Emagi
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f0e3800333
Fix #381 - NPC Spell Enhancements
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1 年之前 |
Emagi
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77be6c5d87
Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range
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1 年之前 |
Emagi
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7c0c5d537e
Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov
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1 年之前 |
Emagi
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957637a177
additional lookup and erase the id instead of clear the list
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1 年之前 |
Emagi
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19c1bcf8df
fallback when lookups fail
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1 年之前 |
Emagi
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13e0d2857f
Fix #455 - Falling underworld to safe spot support
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1 年之前 |
Emagi
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f694246c49
ugh last one I promise..
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1 年之前 |
Emagi
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727ffca7b2
fix bad put
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1 年之前 |