Emagi
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13b1837623
Fix #384 group encounter mob loot
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2 years ago |
Emagi
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1209657776
Support for attack_type and other combat parameters in the infostruct, Fix #415
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2 years ago |
Devn00b
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38a30869ee
Loot Tier fixes (from image)
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2 years ago |
Image
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 years ago |
Image
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 years ago |
Image
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502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
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3 years ago |
Image
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79f5284ed8
Oops..
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3 years ago |
Image
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b3389a0704
Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns
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3 years ago |
Image
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9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
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3 years ago |
Image
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257a595ce0
Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes
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3 years ago |
Image
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ecdcdfd123
Procyon Update
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3 years ago |
Image
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963d40521e
Albireo Stage First Update
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3 years ago |
Image
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0e86dac628
Sirius Updates #2
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3 years ago |
Image
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65e7222de5
Spirit Shards, Group and Solo EXP Debt (PVE/PVP), new lua functions, rules included
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3 years ago |
Image
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517ae12865
/bot follow id and /bot stopfollow id added
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3 years ago |
Image
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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3 years ago |
Image
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66505ccea3
RegionScripts, lava/death region support
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4 years ago |
Image
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6be433e3c2
Fix runback
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4 years ago |
LethalEncounter
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2afc04311b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
LethalEncounter
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65109b0d5d
Glowpaths/waypoints added
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4 years ago |
Image
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0d7e64ed3b
fix water creatures out of water
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4 years ago |
Image
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9290bceb60
Code changes for region maps (Water!), additional lua functions
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4 years ago |
image
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a41aa0fa6d
SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor
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4 years ago |
LethalEncounter
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51bf3ab479
Opcodes now set in spawn serialize
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4 years ago |
Image
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60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
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4 years ago |
Image
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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4 years ago |
Image
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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4 years ago |
Image
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edad5a4382
After runback make sure npcs resume their movement loop
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4 years ago |
Image
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
Image
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |