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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 years ago |
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 years ago |
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6b7c210fc1
resolve constant sheething of weapons in combat -- outstanding problem weapon swinging
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4 years ago |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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4 years ago |
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cbcac95674
Added Spawn Proximity code
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4 years ago |
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47926d6430
Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly
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4 years ago |
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f1c2955003
Fix for chests and other spawns/widgets/objects having HP of 0 showing up as corpses
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4 years ago |
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4686e2603a
Fixed deadlock issues with m_Update
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4 years ago |
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2641486750
if map is loaded and the grid does not match the value set in the database, we override
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4 years ago |
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f220766347
fix for spawn serialize crash
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4 years ago |
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b34490f7c8
line of sight defaults to true if map isn't loaded
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4 years ago |
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01c5cb33a0
player position update crash fix
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4 years ago |
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3a67efbad8
Fixes constant client kick outs as zoning in, crashes, disconnects, etc.
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4 years ago |
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9574459e57
Spawn struct fixes / logging
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4 years ago |
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79815dd77d
SpawnFooter set isplayer enabled when its a player!
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4 years ago |
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ee3b099c53
Struct updates/fixes
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4 years ago |
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af0ed0ea4f
sync with pubtest
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4 years ago |
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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4 years ago |
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60c862dc51
temp changes for visual based packets
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4 years ago |
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a024c4f408
Had IsFlying as a true statement should be false (we set grid when mob is not flying)
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4 years ago |
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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4 years ago |
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57b6811413
fix for runback speed and movement loop speed
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4 years ago |
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4274a24f10
Help fix ghost_map crashes on client
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4 years ago |
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eb7209f1c2
Fear and combat runspeed
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4 years ago |
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5a8ffc3385
Groundspawn adhere to ground (lol)
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4 years ago |
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
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5121519b09
grid gets set to 0 when current grid is accurate one
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4 years ago |
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eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
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4 years ago |
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fa85a124cd
If zonemap (EQ2Map) is not loaded line of sight is disabled (all will see each other even through walls)
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4 years ago |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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4 years ago |