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1b95c72543
Fixed doors that have a LUA script, butn o usedoor defined, they will open correctly if no usedoor function exists
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3 years ago |
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6304430e3a
Quest class constructor mgmt, don't need to always create the quest
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3 years ago |
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f6fb7c9b4a
Exe Update
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3 years ago |
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567117054d
LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door'
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3 years ago |
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10b1a4e8d0
allow body drops with body_drop item db entry
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3 years ago |
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29f797d71c
Signs can spawn in with /spawn create sign
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3 years ago |
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7736005995
Fix some missing water detection
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3 years ago |
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54db6a162e
fix water in certain areas w/ no debug
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3 years ago |
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aa9f76727a
Revert "Fix water in certain areas"
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3 years ago |
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b05e4d0fb0
Fix water in certain areas
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3 years ago |
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cb6ed3a647
Ninja patch gfaydark crash cause its hitting bsp tree max size node 4294967295?
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3 years ago |
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a51aada086
Exe Updates
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3 years ago |
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362daada59
Immunity support updates, player mail, spell heal pct
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3 years ago |
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f85294d6a0
Support for /movecharacter
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3 years ago |
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940ff104be
Capricorn phase
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3 years ago |
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d4b59319ce
Techwizz: Fix CMake to include boost libraries
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3 years ago |
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3016b8d159
Exe Update
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3 years ago |
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eaca445168
Fix crash on maintained spells
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3 years ago |
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295c37b6af
Exe Updates
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3 years ago |
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463c6ce53a
InfoStruct accessible in LUA/mutli-thread
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3 years ago |
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d9b90e1ed8
eq2world project update for LUA + debug mode (better tracing)
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3 years ago |
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d82d5cf9bd
std namespace checks that need to be fixed in c++17
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3 years ago |
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091f962210
LUA 5.1 -> 5.4
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3 years ago |
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ec8784d73f
Exe Update
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3 years ago |
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1ee2f8c4d0
Titles DB update to fix commands and increase available title options
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3 years ago |
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96debb941c
Fixed titles, make sure to source in DB update!
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3 years ago |
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ec3cf51e5c
Exe Update
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3 years ago |
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ba80ab2078
Fixed AA commands handler ids being wrong, new lua functions
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3 years ago |
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cea41f8b67
Exe Update
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4 years ago |
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68286ef1e2
oops removed pointless double if/else query (redundant dduhh)
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4 years ago |