Emagi
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0a91ea816a
revert resizing the inventory diff packet
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4 months ago |
Emagi
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eaa1b5bb9a
Fixed accidentally sending wrong grid id to client causing warp movement on spawns
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4 months ago |
Emagi
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10fb54503b
set a min for skill on groundspawns
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4 months ago |
Emagi
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836d8fa5d9
Fix flying mobs offsets in zones that have dual maps for clients
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4 months ago |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 months ago |
Emagi
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3024959a8c
Fix #490, quest journal zone, category type now set correctly. Also fixed a ghost map crash for the client, we were not setting the spawn index correctly and re-using spawn indexes
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4 months ago |
Emagi
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ccab5ef723
Fix grid issues with KoS and earlier clients, they have a specan older map than AoM used
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4 months ago |
Emagi
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889ef67a78
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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4 months ago |
Emagi
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ccf38233ab
**Tradeskills**:
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4 months ago |
Devn00b
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5ae0b7417f
Login EXE Update
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4 months ago |
Devn00b
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9cd3f77ae5
Windows EXE Update
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4 months ago |
Emagi
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89daa29e97
Address signs on the ground, apparently some do not count as widgets
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4 months ago |
Emagi
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97a576609d
file was not reflected correctly, did not release, but writelock
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4 months ago |
Emagi
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79229a6de8
Fix #565 - avoid crash, packet buffer overruns/overflows, Fix #563 cavoid crash all getcurrentspell on dead lua state after reload spells called
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4 months ago |
Emagi
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3ea33e3ebe
stop NPCs from running away as dead corpses when they die
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4 months ago |
Emagi
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d5ca6ef710
LUA AddSpawnToGroup will no longer override the existing group if you call it twice, this would cause encounters to be unlinked, LUA SpawnGroupByID will now properly group the spawns into a single linked spawn group
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4 months ago |
Emagi
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40260d1ab3
spawn needs to keep a directional heading before it gets near target
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4 months ago |
Emagi
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6b59a3dfcb
Do not change heading of spawn when in combat (since they already face a target)
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4 months ago |
Emagi
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02c330db1a
Fix #574 - our face target code was incorrect for EQ2 based headings causing incorrect headings for certain directions
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4 months ago |
Emagi
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c82684228b
address older clients with the same map as AoM also updating their Y coord
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5 months ago |
Emagi
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2663197afe
special AoM condition for flying/water creatures also!
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5 months ago |
Emagi
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5ee536ac7f
address outstanding AoM behaviors
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5 months ago |
Emagi
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22edba7e27
remove unnecessary version flag for lifts
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5 months ago |
Emagi
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879a4e4fb1
too many damn lift conditions
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5 months ago |
Emagi
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a42bb89feb
oops fixed lifts again movement mode is different for npcs than it is lifts
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5 months ago |
Emagi
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a674a3f815
Oops this is needed to make sure transports dont jump/warp
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5 months ago |
Emagi
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eb8c868b05
fix nek for kos
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5 months ago |
Emagi
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eeeaed0032
remove old maps
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5 months ago |
Emagi
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95721ea64b
Additional maps fixed for kos client
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5 months ago |
Emagi
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cb1d0f8c3f
- Fix #466 - jagged behavior of lifts is resolved and transport spawns no longer move back to original position (stay at offset like multifloor lifts)
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5 months ago |