#116 EXP Mods needs to be implemented

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aperto 4 anni fa da image · 2 commenti
image ha commentato 4 anni fa

#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain #define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain #define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain

used in items like Superior Experience Potion

#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain #define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain #define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain used in items like Superior Experience Potion
image ha commentato 3 anni fa
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researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD

ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based.

Will push this into gemini 2.0 to review more.

researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based. Will push this into gemini 2.0 to review more.
image referenced this issue from a commit 3 anni fa
image ha commentato 3 anni fa
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dupe of http://cutpon.com:3000/devn00b/EQ2EMu/issues/272
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