#116 EXP Mods needs to be implemented

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image4 년 전을 오픈 · 2개의 코멘트
image 코멘트됨, 4 년 전

#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain #define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain #define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain

used in items like Superior Experience Potion

#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain #define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain #define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain used in items like Superior Experience Potion
image 코멘트됨, 3 년 전
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researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD

ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based.

Will push this into gemini 2.0 to review more.

researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based. Will push this into gemini 2.0 to review more.
image 커밋 3 년 전에서 이 이슈 언급
image 코멘트됨, 3 년 전
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dupe of http://cutpon.com:3000/devn00b/EQ2EMu/issues/272
image 3 년 전가 Close
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