The lifts in the classic client do not behave like DoF. There is a partial fix (to be pushed later in the day) that allows the lift to move a player up/down if they slightly move forward/backward as the lift initially starts moving.. however if not they pass right through
The lifts in the classic client do not behave like DoF. There is a partial fix (to be pushed later in the day) that allows the lift to move a player up/down if they slightly move forward/backward as the lift initially starts moving.. however if not they pass right through
The lifts in the classic client do not behave like DoF. There is a partial fix (to be pushed later in the day) that allows the lift to move a player up/down if they slightly move forward/backward as the lift initially starts moving.. however if not they pass right through
this was fixed via spawn serialize changes http://cutpon.com:3000/devn00b/EQ2EMu/commit/51bf3ab479f972b3f096d57b28403867695852ac