#202 Region Maps need support for special types, lava, no fly, falling, other potential data regions to explore

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há 3 anos atrás aberto por image · 2 comentários

FUTURE INTEGRATION TODO for REGION MAPS

  • No Fly (nofly.xml) regions in caves and other areas (move to a new issue)
  • Lava and other environment types
FUTURE INTEGRATION TODO for REGION MAPS - [ ] No Fly (nofly.xml) regions in caves and other areas (move to a new issue) - [x] Lava and other environment types
image comentado há 3 anos atrás
Colaborador

VdlFile/Environment/iAtmosphere

-1 = ??
-2 = Death Region??
-3 = Lava Region

-2 is only used in three places, one of which has it as a 'liquid' anyway..

environments\death.xml (1 hit)

Line 5:         <iAtmosphere VDLTYPE="INT">-2</iAtmosphere>

environments\exp10_dun_temple_of_veeshan\deathfog.xml (1 hit)

Line 20:         <iAtmosphere VDLTYPE="INT">-2</iAtmosphere>
                     <nLiquid VDLTYPE="INT">2</nLiquid> 

environments\exp10_dun_temple_of_veeshan\veeshan_temple_water.xml (1 hit)

Line 20:         <iAtmosphere VDLTYPE="INT">-2</iAtmosphere>
                     <nLiquid VDLTYPE="INT">1</nLiquid>
VdlFile/Environment/iAtmosphere ``` -1 = ?? -2 = Death Region?? -3 = Lava Region ``` -2 is only used in three places, one of which has it as a 'liquid' anyway.. environments\death.xml (1 hit) Line 5: <iAtmosphere VDLTYPE="INT">-2</iAtmosphere> environments\exp10_dun_temple_of_veeshan\deathfog.xml (1 hit) Line 20: <iAtmosphere VDLTYPE="INT">-2</iAtmosphere> <nLiquid VDLTYPE="INT">2</nLiquid> environments\exp10_dun_temple_of_veeshan\veeshan_temple_water.xml (1 hit) Line 20: <iAtmosphere VDLTYPE="INT">-2</iAtmosphere> <nLiquid VDLTYPE="INT">1</nLiquid>
image comentado há 3 anos atrás
Colaborador

no fly regions do not use the same approach, instead of Regions they use .hit files to describe the area space (vertices vs normals). These will be handled separately and at a later time.

no fly regions do not use the same approach, instead of Regions they use .hit files to describe the area space (vertices vs normals). These will be handled separately and at a later time.
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