#223 Percentage based spellheal

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4 jaren geleden werd geopend door neatz09 · 1 opmerkingen

a variant of SpellHeal to use percentages rather than whole numbers. this would speed up dev for the vast amount of spells that use this rather than having to write math equations for them all

a variant of SpellHeal to use percentages rather than whole numbers. this would speed up dev for the vast amount of spells that use this rather than having to write math equations for them all
image reageerde 3 jaren geleden
Medewerker

SpellHealPct(heal_type, percentage, current_value, caster_value, target, crit_mod, no_calc, custom_spell_name)

special changes different from SpellHeal:

  • heal_type = string, "power" / "heal" no longer case sensitive (same with SpellHeal)
  • percentage = float, must be > 0.0f
  • current_value = bool, true (GetHP/GetPower) false (GetTotalHP/GetTotalPower)
  • caster_value = bool, true (Caster HP/Power) false (Target HP/Power)
SpellHealPct(heal_type, percentage, current_value, caster_value, target, crit_mod, no_calc, custom_spell_name) special changes different from SpellHeal: - heal_type = string, "power" / "heal" no longer case sensitive (same with SpellHeal) - percentage = float, must be > 0.0f - current_value = bool, true (GetHP/GetPower) false (GetTotalHP/GetTotalPower) - caster_value = bool, true (Caster HP/Power) false (Target HP/Power)
image gesloten om 3 jaren geleden
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