Fresh load of a client swimming acts as normal.
Target a spawn then attempt to swim -> cant swim
Relog character after target -> still cant swim
Reload client -> can swim
If targeting a spawn while swimming -> Will sink the bottom of the water and be unable to swim
Fresh load of a client swimming acts as normal.
Target a spawn then attempt to swim -> cant swim
Relog character after target -> still cant swim
Reload client -> can swim
If targeting a spawn while swimming -> Will sink the bottom of the water and be unable to swim
This might be caused by follow_target, issue goes away if I comment out the 0xFFFFFFFF target_id when there is no follow target:
// If player and player has a follow target
if (IsPlayer()) {
if (((Player*)this)->GetFollowTarget())
packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1));
//else
// packet->setDataByName("follow_target", 0xFFFFFFFF);
}
//else if (!IsPet()) {
// packet->setDataByName("follow_target", 0xFFFFFFFF);
//}
Spawn::InitializeInfoPacketData
This might be caused by follow_target, issue goes away if I comment out the 0xFFFFFFFF target_id when there is no follow target:
```
// If player and player has a follow target
if (IsPlayer()) {
if (((Player*)this)->GetFollowTarget())
packet->setDataByName("follow_target", ((((Player*)this)->GetIDWithPlayerSpawn(((Player*)this)->GetFollowTarget()) * -1) - 1));
//else
// packet->setDataByName("follow_target", 0xFFFFFFFF);
}
//else if (!IsPet()) {
// packet->setDataByName("follow_target", 0xFFFFFFFF);
//}
```
image hivatkozott erre a hibajegyre egy commit-ban ekkor: 3 éve
Fresh load of a client swimming acts as normal. Target a spawn then attempt to swim -> cant swim Relog character after target -> still cant swim Reload client -> can swim If targeting a spawn while swimming -> Will sink the bottom of the water and be unable to swim
Spawn::InitializeInfoPacketData
This might be caused by follow_target, issue goes away if I comment out the 0xFFFFFFFF target_id when there is no follow target: