supplementing with using the code values until we have all the DB entries updated in spawn_npcs
RULE_INIT(R_Spawn, UseHardCodeWaterModelType, "1"); // uses alternate method of setting water type by model type (hardcoded) versus relying on just DB
RULE_INIT(R_Spawn, UseHardCodeFlyingModelType, "1"); // uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB
if flying type / water type isn't set already, then we will check by model type by a hard coded set. Once we have DB in place these rules can be disabled (0)
supplementing with using the code values until we have all the DB entries updated in spawn_npcs
```
RULE_INIT(R_Spawn, UseHardCodeWaterModelType, "1"); // uses alternate method of setting water type by model type (hardcoded) versus relying on just DB
RULE_INIT(R_Spawn, UseHardCodeFlyingModelType, "1"); // uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB
```
if flying type / water type isn't set already, then we will check by model type by a hard coded set. Once we have DB in place these rules can be disabled (0)
Need a flag to allow these options to be set by spawn
supplementing with using the code values until we have all the DB entries updated in spawn_npcs
if flying type / water type isn't set already, then we will check by model type by a hard coded set. Once we have DB in place these rules can be disabled (0)