LUA math.random is unreliable due to unreliable seeding/randomized results, need a function to perform a more randomized result
would it be possible to add one of these for float as spell since i was using OStime for those as well
MakeRandomInt(min, max) MakeRandomFloat(min, max)
LUA math.random is unreliable due to unreliable seeding/randomized results, need a function to perform a more randomized result
would it be possible to add one of these for float as spell since i was using OStime for those as well