#272 Lua function(s) needed for vitality potions XP. TSkill. AA

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opened 3 years ago by image · 3 comments
image commented 3 years ago

I need more criteria for this honestly

I need more criteria for this honestly
neatz09 commented 3 years ago
Collaborator

625 ITEM_STAT_COMBATEXPMOD
626 ITEM_STAT_TRADESKILLEXPMOD
627 ITEM_STAT_ACHIEVEMENTEXPMOD

guess theres an item stat for them that needs to be wired

625 ITEM_STAT_COMBATEXPMOD 626 ITEM_STAT_TRADESKILLEXPMOD 627 ITEM_STAT_ACHIEVEMENTEXPMOD guess theres an item stat for them that needs to be wired
image commented 3 years ago
Collaborator

we already support combat exp mod

bool Player::AddXP(int32 xp_amount){
	MStats.lock();
	xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
	MStats.unlock();

and tradeskill xp


bool Player::AddTSXP(int32 xp_amount){
	MStats.lock();
	xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
	MStats.unlock();

ITEM_STAT_ACHIEVEMENTEXPMOD is the only one that isn't in it seems

we already support combat exp mod ``` bool Player::AddXP(int32 xp_amount){ MStats.lock(); xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100; MStats.unlock(); ``` and tradeskill xp ``` bool Player::AddTSXP(int32 xp_amount){ MStats.lock(); xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100; MStats.unlock(); ``` ITEM_STAT_ACHIEVEMENTEXPMOD is the only one that isn't in it seems
image commented 3 years ago
Collaborator

since aaxp needs a complete implementation this is low on the list.

since aaxp needs a complete implementation this is low on the list.
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