#283 Disengagement checks

Closed
opened 3 years ago by image · 1 comments
image commented 3 years ago

Need to affirm we meet all requirements (like the /yell behavior)

Once you engage an encounter in EQII:

  • that encounter must either be defeated or unlocked in order to con- tinue gameplay.
  • To unlock an encounter, use the /yell command either by pressing the hotkey or typing /yell in the chat window.
  • You can also unlock an encounter simply by outrun-ning it, but that does take longer.

Three things happen when you unlock an encounter.

  • Your Health and Power begin to regenerate at the out of com- bat rate, which means you have a greater chance of survival.
  • Others from outside the encounter can now assist either by engaging the mob themselves or healing you.
  • But the encounter will give no experience or treasure, and will not update quests, until it is reset

  • Encounters do not reset until they return to their “home area” (most often the area pulled from, but not always), in order to reduce trains. An unlocked encounter that has not been reset will not be aggressive to other players until it reaches the home area.

Need to affirm we meet all requirements (like the /yell behavior) Once you engage an encounter in EQII: - that encounter must either be defeated or unlocked in order to con- tinue gameplay. - To unlock an encounter, use the /yell command either by pressing the hotkey or typing /yell in the chat window. - You can also unlock an encounter simply by outrun-ning it, but that does take longer. Three things happen when you unlock an encounter. - Your Health and Power begin to regenerate at the out of com- bat rate, which means you have a greater chance of survival. - Others from outside the encounter can now assist either by engaging the mob themselves or healing you. - But the encounter will give no experience or treasure, and will not update quests, until it is reset - Encounters do not reset until they return to their “home area” (most often the area pulled from, but not always), in order to reduce trains. An unlocked encounter that has not been reset will not be aggressive to other players until it reaches the home area.
image commented 1 year ago
Collaborator

Issue #314 for the encounter locking/unlocking Issue #351 for /yell support The encounter reset behavior such as runback/ignore aggression has already been completed.

Issue #314 for the encounter locking/unlocking Issue #351 for /yell support The encounter reset behavior such as runback/ignore aggression has already been completed.
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