#31 World server closes out on client Process while client is connecting into zone

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See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn
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