#37 Need to combine non linked mobs into linked groups

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opened 4 years ago by devn00b · 1 comments
devn00b commented 4 years ago

else if(sep->IsNumber(0)){

                radius = atof(sep->arg[0]);
                client->CombineSpawns(radius, spawn);
            }
else if(sep->IsNumber(0)){ radius = atof(sep->arg[0]); client->CombineSpawns(radius, spawn); }
image commented 4 years ago
Collaborator

To perform adding a mob into an encounter of mobs:

  • Select a mob in the existing encounter
  • Issue /spawn details
  • Look for Group ID: ... (if 0 you need to create a group with /spawn group create)
  • Select mob to be added to the encounter
  • Issue /spawn group add groupid
To perform adding a mob into an encounter of mobs: - Select a mob in the existing encounter - Issue /spawn details - Look for Group ID: ... (if 0 you need to create a group with /spawn group create) - Select mob to be added to the encounter - Issue /spawn group add *groupid*
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