Sorta not needed as we have SetPosition. However, npc's would tend to wander back to its spawn point so added a command to prevent this - ClearRunback(NPC). You can use the following to test (loc below is for GMHALL).
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
Say(NPC,"Hell no! I'm out! -poof-")
ClearRunback(NPC)
SetPosition(NPC, 684.86, -35.96, 1531.88, 250.63)
end
NPC should now port to the location and stay there.
Sorta not needed as we have SetPosition. However, npc's would tend to wander back to its spawn point so added a command to prevent this - ClearRunback(NPC). You can use the following to test (loc below is for GMHALL).
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
Say(NPC,"Hell no! I'm out! -poof-")
ClearRunback(NPC)
SetPosition(NPC, 684.86, -35.96, 1531.88, 250.63)
end
NPC should now port to the location and stay there.
see title
Sorta not needed as we have SetPosition. However, npc's would tend to wander back to its spawn point so added a command to prevent this - ClearRunback(NPC). You can use the following to test (loc below is for GMHALL).
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
Say(NPC,"Hell no! I'm out! -poof-")
ClearRunback(NPC)
SetPosition(NPC, 684.86, -35.96, 1531.88, 250.63)
end
NPC should now port to the location and stay there.