#40 On zoning client desyncs on network packets and crashes

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há 4 anos atrás aberto por image · 1 comentários
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image comentado há 4 anos atrás
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Think I have identified the problem in EQStream::SendPacket, we don't properly size up the packet based on opcode + seq + sub-opcode (seq was missing).

Leaving to test on my dev server today

Think I have identified the problem in EQStream::SendPacket, we don't properly size up the packet based on opcode + seq + sub-opcode (seq was missing). Leaving to test on my dev server today
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