#40 On zoning client desyncs on network packets and crashes

Uzavrená
otvorené 4 rokov pred užívateľom image · 1 komentárov
image okomentoval 4 rokov pred
Zatiaľ neexistuje žiadny obsah.
image okomentoval 4 rokov pred
Spolupracovník

Think I have identified the problem in EQStream::SendPacket, we don't properly size up the packet based on opcode + seq + sub-opcode (seq was missing).

Leaving to test on my dev server today

Think I have identified the problem in EQStream::SendPacket, we don't properly size up the packet based on opcode + seq + sub-opcode (seq was missing). Leaving to test on my dev server today
image zatvorené 4 rokov pred
Prihláste sa pre zapojenie do konverzácie.
Načítavanie...
Zrušiť
Uložiť
Zatiaľ neexistuje žiadny obsah.