#441 house lore needs a map for items -> spawn

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opened 1 year ago by image · 0 comments
image commented 1 year ago

when we finalize a placement of a house item we set the spawn to hold the item id:

    tmp->SetPickupItemID(uniqueItem->details.item_id);
    tmp->SetPickupUniqueItemID(uniqueID);

we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.

when we finalize a placement of a house item we set the spawn to hold the item id: tmp->SetPickupItemID(uniqueItem->details.item_id); tmp->SetPickupUniqueItemID(uniqueID); we need a zone level mapping from item id to spawn.. given house lore is a single item we would probably just have an itemid to spawn id map and not worry about duplicates since its just to assure there is no dupe lore house item.
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