Feature Request: Add support for reversing the export process of the map editor to create new maps for EQ2 Emu exportable as VPK
Some notes here:
https://discord.com/channels/210453864678293514/210454321001660426/840922343215726612
I tried but failed :(
This would be a huge undertaking since the request is not only an ask for importing object files, but also the ability to export as VPK which means building an entire map out of an object file.
EQ2 has grids that you define on the terrain to distinguish areas and also NPCs/players/spawns lock to grids otherwise you can't see them / don't map to the ground correctly.
Obviously lighting is another thing.. objects don't have lighting built into them. The sounds of the world, the environment settings, water and even being underwater (environment setting), sky so on..
Just to note that the EQ2EMu (ZekLabs) team is focused on the emulator code and will be for the foreseeable future. We need a stable client/server with a content filled world before we start exploring complete customized content just as EQEMu and I imagine many other emulators would do just to properly allocate the time and resources we do have.
This would be a huge undertaking since the request is not only an ask for importing object files, but also the ability to export as VPK which means building an entire map out of an object file.
EQ2 has grids that you define on the terrain to distinguish areas and also NPCs/players/spawns lock to grids otherwise you can't see them / don't map to the ground correctly.
Obviously lighting is another thing.. objects don't have lighting built into them. The sounds of the world, the environment settings, water and even being underwater (environment setting), sky so on..
Someone would need to become heavily versed into the VPKTool/libeq2 to reverse what the tool is doing right now, which is to export EQ2 maps so that we can use them for height maps, pathing, water, so on.. https://git.eq2emu.com/devn00b/EQ2EMu/src/master/EQ2/devtools/EQ2ModelViewer/EQ2ModelViewer/Eq2VpkTool | https://git.eq2emu.com/devn00b/EQ2EMu/src/master/EQ2/devtools/EQ2ModelViewer/EQ2ModelViewer/libeq2
Just to note that the EQ2EMu (ZekLabs) team is focused on the emulator code and will be for the foreseeable future. We need a stable client/server with a content filled world before we start exploring complete customized content just as EQEMu and I imagine many other emulators would do just to properly allocate the time and resources we do have.
Feature Request: Add support for reversing the export process of the map editor to create new maps for EQ2 Emu exportable as VPK
Some notes here:
https://discord.com/channels/210453864678293514/210454321001660426/840922343215726612
I tried but failed :(
i'd happily pay a bouncesource for this but it doesn't seem to link to this git hosting
I had to fork to github then post bounty:
https://app.bountysource.com/issues/109640853-feature-request-obj-import-support-for-map-editor
This would be a huge undertaking since the request is not only an ask for importing object files, but also the ability to export as VPK which means building an entire map out of an object file.
EQ2 has grids that you define on the terrain to distinguish areas and also NPCs/players/spawns lock to grids otherwise you can't see them / don't map to the ground correctly.
Obviously lighting is another thing.. objects don't have lighting built into them. The sounds of the world, the environment settings, water and even being underwater (environment setting), sky so on..
Someone would need to become heavily versed into the VPKTool/libeq2 to reverse what the tool is doing right now, which is to export EQ2 maps so that we can use them for height maps, pathing, water, so on.. https://git.eq2emu.com/devn00b/EQ2EMu/src/master/EQ2/devtools/EQ2ModelViewer/EQ2ModelViewer/Eq2VpkTool | https://git.eq2emu.com/devn00b/EQ2EMu/src/master/EQ2/devtools/EQ2ModelViewer/EQ2ModelViewer/libeq2
Just to note that the EQ2EMu (ZekLabs) team is focused on the emulator code and will be for the foreseeable future. We need a stable client/server with a content filled world before we start exploring complete customized content just as EQEMu and I imagine many other emulators would do just to properly allocate the time and resources we do have.