#447 drowning logic server side required

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vor 2 Jahren geöffnet von image · 0 Kommentare
image kommentierte vor 2 Jahren

The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).

The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).
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