The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).
The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).
The client logic is going to be fixed via Issue #279 -- but we need to use water maps to establish if client is under water or not and when they are drowning. Have a server side timer based on the breath value (seems to be number of seconds since breathing until drowning).