#462 no animations during tradeskill usage

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opened 3 months ago by premierio0015 · 5 comments

Atm, player is just have an idle stand animation instead of cooking, working with blacksmith hammer and etc.

Atm, player is just have an idle stand animation instead of cooking, working with blacksmith hammer and etc.
neatz09 commented 3 months ago
Collaborator

these are just spells. will have to packet cap the animations and get them in

these are just spells. will have to packet cap the animations and get them in
premierio0015 commented 3 months ago
Poster

This is so far all visual states i could find.

-- LEATHERWORKING ??? 11783 leatherworking_failure 11784 leatherworking_idle 11785 leatherworking_success -- TAILORING 13038 tailoring_failure 13039 tailoring_idle 13040 tailoring_success

-- PROVISIONER 11243 cooking_failure 11244 cooking_idle 11245 cooking_success

-- WOODWORKING 13307 woodworking_failure 13308 woodworking_idle 13309 woodworking_success

-- METALWORKING 11811 metalworking_failure 11812 metalworking_idle 11813 metalworking_success

-- ALCHEMY 10747 alchemy_failure 10748 alchemy_idle 10749 alchemy_success

-- JEWELERY/ARTIFICING 10765 artificing_failure 10766 artificing_idle 10767 artificing_success

-- SCRIBING 12193 scribing_idle

13072 tradeart_beaker01 13073 tradeart_butcherknife01 13074 tradeart_celticknot01 13075 tradeart_flask01 13076 tradeart_forge_hammer01 13077 tradeart_forge_hammer02 13078 tradeart_forge_helmet01 13079 tradeart_fork01 13080 tradeart_kitchenknife01 13081 tradeart_log_cut 13082 tradeart_metal_bar 13083 tradeart_metal_rod01 13084 tradeart_metal_sparkling2 13085 tradeart_molecule01 13086 tradeart_needle_left01 13087 tradeart_needle_right01 13088 tradeart_planer 13089 tradeart_rune_01 13090 tradeart_rune_02 13091 tradeart_rune_03 13092 tradeart_rune_04 13093 tradeart_rune_05 13094 tradeart_rune_06 13095 tradeart_rune_07 13096 tradeart_rune_08 13097 tradeart_saw 13098 tradeart_spoon01 28409 tradeart_forge_hammers_anvil 28472 tradeart_flask_beaker_pour 28473 tradeart_forge_hammer_metal 28474 tradeart_saw_log

This is so far all visual states i could find. -- LEATHERWORKING ??? 11783 leatherworking_failure 11784 leatherworking_idle 11785 leatherworking_success -- TAILORING 13038 tailoring_failure 13039 tailoring_idle 13040 tailoring_success -- PROVISIONER 11243 cooking_failure 11244 cooking_idle 11245 cooking_success -- WOODWORKING 13307 woodworking_failure 13308 woodworking_idle 13309 woodworking_success -- METALWORKING 11811 metalworking_failure 11812 metalworking_idle 11813 metalworking_success -- ALCHEMY 10747 alchemy_failure 10748 alchemy_idle 10749 alchemy_success -- JEWELERY/ARTIFICING 10765 artificing_failure 10766 artificing_idle 10767 artificing_success -- SCRIBING 12193 scribing_idle 13072 tradeart_beaker01 13073 tradeart_butcherknife01 13074 tradeart_celticknot01 13075 tradeart_flask01 13076 tradeart_forge_hammer01 13077 tradeart_forge_hammer02 13078 tradeart_forge_helmet01 13079 tradeart_fork01 13080 tradeart_kitchenknife01 13081 tradeart_log_cut 13082 tradeart_metal_bar 13083 tradeart_metal_rod01 13084 tradeart_metal_sparkling2 13085 tradeart_molecule01 13086 tradeart_needle_left01 13087 tradeart_needle_right01 13088 tradeart_planer 13089 tradeart_rune_01 13090 tradeart_rune_02 13091 tradeart_rune_03 13092 tradeart_rune_04 13093 tradeart_rune_05 13094 tradeart_rune_06 13095 tradeart_rune_07 13096 tradeart_rune_08 13097 tradeart_saw 13098 tradeart_spoon01 28409 tradeart_forge_hammers_anvil 28472 tradeart_flask_beaker_pour 28473 tradeart_forge_hammer_metal 28474 tradeart_saw_log
neatz09 commented 3 months ago
Collaborator

yeah those are reactions from the table the others are spell visuals. i just collected them and i will get them in shortly

yeah those are reactions from the table the others are spell visuals. i just collected them and i will get them in shortly
premierio0015 commented 3 months ago
Poster

Nice!!!!

Nice!!!!
neatz09 commented 3 months ago
Collaborator

misunderstood what you meant here... but either way spell visuals are in :P the player states need to be fixed in the code

misunderstood what you meant here... but either way spell visuals are in :P the player states need to be fixed in the code
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