#486 2orig/2decrypt packet

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opened 1 year ago by image · 1 comments
image commented 1 year ago

this still causes crashes/desync. Thinking back this is a OP_Fragment packet and not just a OP_Packet (sometimes it sends the opcode, sometimes it doesn't)..

This is extremely rare to hit and hard to resolve. WIP.

this still causes crashes/desync. Thinking back this is a OP_Fragment packet and not just a OP_Packet (sometimes it sends the opcode, sometimes it doesn't).. This is extremely rare to hit and hard to resolve. WIP.
image commented 6 months ago
Collaborator

From review this issue has not been seen at all in 2023 past April. There are other crash causes for the server related to packets, but it does not involve these strange packets which in the past were usually from the client paperdoll image (for the representation of your player on the EQ2 player site)....

At this point I have some changes in the works to harden our opcode/packet data handling which should address hopefully some outstanding crashes in this space.

I am going to leave the existing code for "2orig" in place, it will try to decrypt data the client sends and turn it into a valid network packet -> eq2 packet if possible.

From review this issue has not been seen at all in 2023 past April. There are other crash causes for the server related to packets, but it does not involve these strange packets which in the past were usually from the client paperdoll image (for the representation of your player on the EQ2 player site).... At this point I have some changes in the works to harden our opcode/packet data handling which should address hopefully some outstanding crashes in this space. I am going to leave the existing code for "2orig" in place, it will try to decrypt data the client sends and turn it into a valid network packet -> eq2 packet if possible.
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