Reviving to another zone seems to cause a memory-related crash. E.g., reviving from The Summoner’s Test(217) to South Qeynos or The Cache(837) to Qeynos Harbor. Not sure what can be done to resolve that other than possibly toning graphics to potato levels. Even then, I’m not sure.
Others, Wayfarer’s Rest(215) to South Qeynos or The Fermented Grape (833) to South Qeynos
Reviving to another zone seems to cause a memory-related crash. E.g., reviving from The Summoner’s Test(217) to South Qeynos or The Cache(837) to Qeynos Harbor. Not sure what can be done to resolve that other than possibly toning graphics to potato levels. Even then, I’m not sure.
Others, Wayfarer’s Rest(215) to South Qeynos or The Fermented Grape (833) to South Qeynos
Dead in the (instanced) zone and hitting the revive @ location button via normal revive window. This is not a rez/res spell. Each of the listed zones revive outside of their current zone.
Dead in the (instanced) zone and hitting the revive @ location button via normal revive window. This is not a rez/res spell. Each of the listed zones revive outside of their current zone.
Reviving to another zone seems to cause a memory-related crash. E.g., reviving from The Summoner’s Test(217) to South Qeynos or The Cache(837) to Qeynos Harbor. Not sure what can be done to resolve that other than possibly toning graphics to potato levels. Even then, I’m not sure. Others, Wayfarer’s Rest(215) to South Qeynos or The Fermented Grape (833) to South Qeynos
Are we talking revive as in from spell, or from the window clicking revive. Trying to follow the code and see what is what.
Dead in the (instanced) zone and hitting the revive @ location button via normal revive window. This is not a rez/res spell. Each of the listed zones revive outside of their current zone.
This should be fixed, let me know if issues persist.