I set my strength to 255 and it offset my damage accordingly
you can do /weaponstats to see your base damage vs actual damage (with strength added). When I attacked some mobs on frostfang I was within my damage range, eg. my base was 1-3 and the strength made it 11-13, I was hitting in that range at all times.
What weapon and what spawns might be a factor here.
I set my strength to 255 and it offset my damage accordingly
you can do /weaponstats to see your base damage vs actual damage (with strength added). When I attacked some mobs on frostfang I was within my damage range, eg. my base was 1-3 and the strength made it 11-13, I was hitting in that range at all times.
What weapon and what spawns might be a factor here.
Looks to me like the server strength rule was reduced to /10 from /25 and I do see the strength mod in my weapons during testing.
Keep note that the strength mod is an integer so if you have under 10 strength you don't get any bonus, as an example. Same goes with /25 when it was the default rule setting.
I think any other considerations should be done through the mastery issue #503 since that is where the damage is going to fluctuate now between having not enough skill (use low damage values) or in skill min range - below recommended range (using a mixture of the mastery levels, but reduced, while not going below the low damage values) and recommended+ which means you always get the mastery low/high damage.
After this then the strength mod is applied as just additional damage, eg 30 strength / 10 = 3 additional damage.
Looks to me like the server strength rule was reduced to /10 from /25 and I do see the strength mod in my weapons during testing.
Keep note that the strength mod is an integer so if you have under 10 strength you don't get any bonus, as an example. Same goes with /25 when it was the default rule setting.
I think any other considerations should be done through the mastery issue #503 since that is where the damage is going to fluctuate now between having not enough skill (use low damage values) or in skill min range - below recommended range (using a mixture of the mastery levels, but reduced, while not going below the low damage values) and recommended+ which means you always get the mastery low/high damage.
After this then the strength mod is applied as just additional damage, eg 30 strength / 10 = 3 additional damage.
Melee weapon damage is hitting significantly lower than it should, often below minimum damage. Possibly Strength isn't be factored into it.
strength is calculated into primary/secondary weapon damage
this is likely due to mitigation:
I set my strength to 255 and it offset my damage accordingly
you can do /weaponstats to see your base damage vs actual damage (with strength added). When I attacked some mobs on frostfang I was within my damage range, eg. my base was 1-3 and the strength made it 11-13, I was hitting in that range at all times.
What weapon and what spawns might be a factor here.
Looks to me like the server strength rule was reduced to /10 from /25 and I do see the strength mod in my weapons during testing.
Keep note that the strength mod is an integer so if you have under 10 strength you don't get any bonus, as an example. Same goes with /25 when it was the default rule setting.
I think any other considerations should be done through the mastery issue #503 since that is where the damage is going to fluctuate now between having not enough skill (use low damage values) or in skill min range - below recommended range (using a mixture of the mastery levels, but reduced, while not going below the low damage values) and recommended+ which means you always get the mastery low/high damage.
After this then the strength mod is applied as just additional damage, eg 30 strength / 10 = 3 additional damage.