#549 DoF client inventory indexing breaks with item::serialize

닫힘
image1 년 전을 오픈 · 0개의 코멘트
image 코멘트됨, 1 년 전

Only with DoF client, AoM not impacted

We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine:

Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){

zoning, camping resolves the issue and the full inventory can be examined again.

Only with DoF client, AoM not impacted We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine: Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){ zoning, camping resolves the issue and the full inventory can be examined again.
image 11 달 전가 Close
로그인하여 이 대화에 참여
로딩중...
취소
저장
아직 콘텐츠가 없습니다.