#549 DoF client inventory indexing breaks with item::serialize

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otvorené 6 mesiacov pred užívateľom image · 0 komentárov
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Only with DoF client, AoM not impacted

We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine:

Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){

zoning, camping resolves the issue and the full inventory can be examined again.

Only with DoF client, AoM not impacted We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine: Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){ zoning, camping resolves the issue and the full inventory can be examined again.
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