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#550
recast time does not display properly when spell resisted or reuse countdown
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Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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Recast
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Content
LoginServer
ModelViewer
Needs Assignment
On Hold
P1
P2
P3
Recast
User Input
WorldServer
after_dawn
before_dawn
bug
crash
duplicate
enhancement
invalid
limitation
missing client feature
question
security
tech debt
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