#63 bulk spawn updates implementation

Lezárt
megnyitva ekkor: 4 éve image által · 2 hozzászólás
image hozzászólt 4 éve

need this... (notes from Peak)...

[info_size] [index] [info_data] [pos_size] [index] [pos] [data] [vis_size] [index] [vis_data]

just add more index and info_data and update the info_size to account for the total size

so info_size index data index data

need this... (notes from Peak)... [info_size] [index] [info_data] [pos_size] [index] [pos] [data] [vis_size] [index] [vis_data] just add more index and info_data and update the info_size to account for the total size so info_size index data index data
image hozzászólt 4 éve
Közreműködő

Client gets bogged down without this feature, in the meantime reduced remove spawn from 150->90 and spawn updates from 180->100

Client gets bogged down without this feature, in the meantime reduced remove spawn from 150->90 and spawn updates from 180->100
image hozzászólt 4 éve
Közreműködő

revert zoneserver.h changes when this is implemented:

#define SEND_SPAWN_DISTANCE 150 -> 90 /* when spawns appear visually to the client */

#define REMOVE_SPAWN_DISTANCE 180 -> 100

revert zoneserver.h changes when this is implemented: #define SEND_SPAWN_DISTANCE 150 -> 90 /* when spawns appear visually to the client */ #define REMOVE_SPAWN_DISTANCE 180 -> 100
image lezárta ekkor: 4 éve
Jelentkezzen be hogy csatlakozhasson a beszélgetéshez.
Töltés...
Mégse
Mentés
Még nincs tartalom.