#65 Closing EQ2World exe too early can cause client async save to not complete

Open
opened 4 years ago by image · 0 comments
image commented 4 years ago

We need a delay added to make async saves complete first, right now it just auto destroys. Need some safer logic here.

For the time being all players should be logged out at the time of shutdown or risk character corruption. Can get stuck on loading entities (char select->enter world) typically if corrupted.

We need a delay added to make async saves complete first, right now it just auto destroys. Need some safer logic here. For the time being all players should be logged out at the time of shutdown or risk character corruption. Can get stuck on loading entities (char select->enter world) typically if corrupted.
Sign in to join this conversation.
Loading...
Cancel
Save
There is no content yet.