#85 server->client desync on AppCombined packets based on size/count

Lezárt
megnyitva ekkor: 4 éve image által · 0 hozzászólás
image hozzászólt 4 éve

In LE_DEBUG there is huge desync due to these settings. This extends to the server->client relationship outside of LE_DEBUG also, just not as prevalent.

This is split from the issue http://cutpon.com:3000/devn00b/EQ2EMu/issues/61

client hard crashes on logging into zone when this issue occurs. It is not a kick back to character select like what happens in #61.

In LE_DEBUG there is huge desync due to these settings. This extends to the server->client relationship outside of LE_DEBUG also, just not as prevalent. This is split from the issue http://cutpon.com:3000/devn00b/EQ2EMu/issues/61 client hard crashes on logging into zone when this issue occurs. It is not a kick back to character select like what happens in #61.
image hivatkozott erre a hibajegyre egy commit-ban ekkor: 4 éve
image lezárta ekkor: 4 éve
Jelentkezzen be hogy csatlakozhasson a beszélgetéshez.
Töltés...
Mégse
Mentés
Még nincs tartalom.