#85 server->client desync on AppCombined packets based on size/count

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image4 年之前创建 · 0 条评论
image 评论于 4 年之前

In LE_DEBUG there is huge desync due to these settings. This extends to the server->client relationship outside of LE_DEBUG also, just not as prevalent.

This is split from the issue http://cutpon.com:3000/devn00b/EQ2EMu/issues/61

client hard crashes on logging into zone when this issue occurs. It is not a kick back to character select like what happens in #61.

In LE_DEBUG there is huge desync due to these settings. This extends to the server->client relationship outside of LE_DEBUG also, just not as prevalent. This is split from the issue http://cutpon.com:3000/devn00b/EQ2EMu/issues/61 client hard crashes on logging into zone when this issue occurs. It is not a kick back to character select like what happens in #61.
image 在代码提交 4 年之前 中引用了该工单
image4 年之前 关闭
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