#85 server->client desync on AppCombined packets based on size/count

已關閉
image4 年之前創建 · 0 條評論

In LE_DEBUG there is huge desync due to these settings. This extends to the server->client relationship outside of LE_DEBUG also, just not as prevalent.

This is split from the issue http://cutpon.com:3000/devn00b/EQ2EMu/issues/61

client hard crashes on logging into zone when this issue occurs. It is not a kick back to character select like what happens in #61.

In LE_DEBUG there is huge desync due to these settings. This extends to the server->client relationship outside of LE_DEBUG also, just not as prevalent. This is split from the issue http://cutpon.com:3000/devn00b/EQ2EMu/issues/61 client hard crashes on logging into zone when this issue occurs. It is not a kick back to character select like what happens in #61.
image 在代碼提交 4 年之前 中引用了該問題
image4 年之前 關閉
登入 才能加入這對話。
正在加載...
取消
保存
尚未有任何內容