when NPC is feared stands in place
If a zone has a .nav available it will use that for fear pathing. Otherwise mob will just stand in place.
For fear to work on a spell..:
Cast function needs to have:
AddControlEffect(Target, 6)
Remove function needs to have:
RemoveControlEffect(Target, 6)
when NPC is feared stands in place
If a zone has a .nav available it will use that for fear pathing. Otherwise mob will just stand in place.
For fear to work on a spell..:
Cast function needs to have:
Remove function needs to have: