Dont' have much to go on, but this seems like the last of the set of crashes ive seen in the client. It may be a low level network issue, where we send or do not re-send a packet and a spawn gets lost/garbled.
Only evidence I have seen of an issue so far was Oakhall was missing once in Qeynos Hills visually, but I could see his movement next to Bilur
Probably won't be figured out in the Aries Stage 2.0 milestone, but starting it there
Dont' have much to go on, but this seems like the last of the set of crashes ive seen in the client. It may be a low level network issue, where we send or do not re-send a packet and a spawn gets lost/garbled.
Only evidence I have seen of an issue so far was Oakhall was missing once in Qeynos Hills visually, but I could see his movement next to Bilur
Probably won't be figured out in the Aries Stage 2.0 milestone, but starting it there
Haven't actually seen a repeat of this issue since the changes late last night -- probably http://cutpon.com:3000/devn00b/EQ2EMu/commit/6ae65e339a4c1550750f4eba0e86b6c3b7d686a0
Dont' have much to go on, but this seems like the last of the set of crashes ive seen in the client. It may be a low level network issue, where we send or do not re-send a packet and a spawn gets lost/garbled.
Only evidence I have seen of an issue so far was Oakhall was missing once in Qeynos Hills visually, but I could see his movement next to Bilur
Probably won't be figured out in the Aries Stage 2.0 milestone, but starting it there
Haven't actually seen a repeat of this issue since the changes late last night -- probably http://cutpon.com:3000/devn00b/EQ2EMu/commit/6ae65e339a4c1550750f4eba0e86b6c3b7d686a0