#90 collisionRadius client crash

クローズ
4 年 前image によって開かれました · 1 コメント
image4 年 前 にコメントしました

Dont' have much to go on, but this seems like the last of the set of crashes ive seen in the client. It may be a low level network issue, where we send or do not re-send a packet and a spawn gets lost/garbled.

Only evidence I have seen of an issue so far was Oakhall was missing once in Qeynos Hills visually, but I could see his movement next to Bilur

Probably won't be figured out in the Aries Stage 2.0 milestone, but starting it there

Dont' have much to go on, but this seems like the last of the set of crashes ive seen in the client. It may be a low level network issue, where we send or do not re-send a packet and a spawn gets lost/garbled. Only evidence I have seen of an issue so far was Oakhall was missing once in Qeynos Hills visually, but I could see his movement next to Bilur Probably won't be figured out in the Aries Stage 2.0 milestone, but starting it there
image4 年 前 にコメントしました
共同編集者

Haven't actually seen a repeat of this issue since the changes late last night -- probably http://cutpon.com:3000/devn00b/EQ2EMu/commit/6ae65e339a4c1550750f4eba0e86b6c3b7d686a0

Haven't actually seen a repeat of this issue since the changes late last night -- probably http://cutpon.com:3000/devn00b/EQ2EMu/commit/6ae65e339a4c1550750f4eba0e86b6c3b7d686a0
image 4 年 前 に閉じられました
会話に参加するには サインイン してください。
読み込み中…
キャンセル
保存
まだコンテンツがありません