--[[ Script Name : diseased_corpse5.lua Script Purpose : Waypoint Path for diseased_corpse5.lua Script Author : Devn00b Script Date : 05/17/2020 02:33:22 AM Script Notes : Locations collected from Live --]] function spawn(NPC) waypoints(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) end function respawn(NPC) waypoints(NPC) end function waypoints(NPC) MovementLoopAddLocation(NPC, 116.53, 7, -111.63, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 125.75, 7, -125.81, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 113.61, 7, -125.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 117.82, 7, -125.69, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 121.98, 7, -111.27, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.04, 7, -113.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 114.69, 7, -116.22, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 125.05, 7, -119.95, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 112.61, 7, -111.21, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119, 7, -110.07, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 113.99, 7, -115.88, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119.14, 7, -118.62, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119.21, 7, -114.6, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.54, 7, -116.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 121.04, 7, -112.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.65, 7, -118.85, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.06, 7, -112.16, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.02, 7, -125.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 129.95, 7, -125.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 120.59, 7, -125.65, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 116.14, 7, -113.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.72, 7, -116.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.27, 7, -111.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.72, 7, -116.45, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 116.14, 7, -113.2, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 120.59, 7, -125.65, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 129.95, 7, -125.33, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.02, 7, -125.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 123.06, 7, -112.16, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 122.65, 7, -118.85, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 121.04, 7, -112.31, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.54, 7, -116.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119.21, 7, -114.6, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119.14, 7, -118.62, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 113.99, 7, -115.88, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 119, 7, -110.07, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 112.61, 7, -111.21, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 125.05, 7, -119.95, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 114.69, 7, -116.22, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 124.04, 7, -113.23, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 121.98, 7, -111.27, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 117.82, 7, -125.69, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 113.61, 7, -125.46, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 125.75, 7, -125.81, 2, math.random(0,5)) MovementLoopAddLocation(NPC, 116.53, 7, -111.63, 2, math.random(0,5)) end