--[[ Script Name : SpawnScripts/QueensColony/BarthMignus.lua Script Author : Zcoretri Script Date : 2015.07.30 Script Purpose : Barth Mignus dialog Modified Date : 2020.04.09 Modified by : premierio015 Notes : Added all dialogues, now uses correct VoiceOvers. --]] function spawn (NPC) hailed(NPC, Spawn) end function respawn (NPC) spawn(NPC) end function hailed(NPC, Spawn) FaceTarget(NPC, Spawn) math.randomseed(os.time()) choice = math.random (1, 3) str = tostring(choice) if choice == 1 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1062.mp3", "Aah! Once it hit the lips... i've been waiting for an ale all day.", "", 0, 0, Spawn) elseif choice == 2 then PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1062.mp3", "I hear Murrar Shar is on the island.", "", 0, 0, Spawn) else PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1062.mp3", "You need to be careful not to fall off into the bay. Not becasue of the sharks, but because ale and seawater don't mix.", "", 0, 0, Spawn) end end