--[[ Script Name : Quests/Darklight/AFriendlyReminder.lua Script Purpose : Handles the quest, "A Friendly Reminder" Script Author : Cynnar Script Date : 9/1/2015 Script Notes : Zone : Darklight Wood Quest Giver Laexyra Y'Barriath : Preceded by : Public Service Followed by : Reaping --]] function Init(Quest) AddQuestStepKill(Quest, 1, "Confront the Thexian necromancer", 1, 100, "Laexyra Y'Barriath wants me to find the Thexian necromancer and remind him that he is not welcome in Darklight Wood.", 611, 340088) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have slain Kronryn N'Xytyl.") AddQuestStepChat(Quest, 2, "Return to Laexyra Y'Barriath", 1, "Laexyra Y'Barriath wants me to find the Thexian necromancer and remind him that he is not welcome in Darklight Wood.", 11, 340075) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "I found and slew a Thexian cabalist named Kronryn N'Xytyl. This should hopefully put an end to the ceaseless waves of undead found near T'Vatar Outpost.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() PlayFlavor(QuestGiver, "", "", "cutthroat", 0, 0, Player) AddConversationOption(conversation, "It will be done.") StartConversation(conversation, QuestGiver, Player, "Make sure he does not return.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end