// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef IPOD_FUNCTORS_HPP #define IPOD_FUNCTORS_HPP #include BOOST_MSM_EUML_ACTION(NotHolding_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: NotHolding" << std::endl; } }; BOOST_MSM_EUML_ACTION(Holding_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Holding" << std::endl; } }; BOOST_MSM_EUML_ACTION(NotPlaying_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: NotPlaying" << std::endl; } }; BOOST_MSM_EUML_ACTION(NoMenuMode_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: NoMenuMode" << std::endl; } }; BOOST_MSM_EUML_ACTION(NoOnOffButton_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: NoOnOffButton" << std::endl; } }; BOOST_MSM_EUML_ACTION(OffDown_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: OffDown" << std::endl; } }; BOOST_MSM_EUML_ACTION(PlayerOff_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: PlayerOff" << std::endl; } }; BOOST_MSM_EUML_ACTION(CheckMiddleButton_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: CheckMiddleButton" << std::endl; } }; BOOST_MSM_EUML_ACTION(Playing_Entry) { template void operator()(Event const&,FSM& fsm,STATE& ) { std::cout << "entering: Playing" << std::endl; std::cout << "playing song:" << fsm.get_attribute(m_SongIndex) << std::endl; } }; BOOST_MSM_EUML_ACTION(WaitingForNextPrev_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: WaitingForNextPrev" << std::endl; } }; BOOST_MSM_EUML_ACTION(Paused_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: Paused" << std::endl; } }; BOOST_MSM_EUML_ACTION(WaitingForEnd_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: OffDown" << std::endl; } }; BOOST_MSM_EUML_ACTION(NoForward_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: NoForward" << std::endl; } }; BOOST_MSM_EUML_ACTION(ForwardPressed_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: ForwardPressed" << std::endl; } }; BOOST_MSM_EUML_ACTION(ForwardPressed_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "leaving: ForwardPressed" << std::endl; } }; BOOST_MSM_EUML_ACTION(FastForward_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: FastForward" << std::endl; } }; BOOST_MSM_EUML_ACTION(FastForward_Exit) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "leaving: FastForward" << std::endl; } }; BOOST_MSM_EUML_ACTION(StdDisplay_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: StdDisplay" << std::endl; } }; BOOST_MSM_EUML_ACTION(SetPosition_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: SetPosition" << std::endl; } }; BOOST_MSM_EUML_ACTION(SetMark_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: SetMark" << std::endl; } }; BOOST_MSM_EUML_ACTION(PlayingExit_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: PlayingExit" << std::endl; } }; BOOST_MSM_EUML_ACTION(WaitingForSongChoice_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: WaitingForSongChoice" << std::endl; } }; BOOST_MSM_EUML_ACTION(StartCurrentSong_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: StartCurrentSong" << std::endl; } }; BOOST_MSM_EUML_ACTION(MenuExit_Entry) { template void operator()(Event const&,FSM&,STATE& ) { std::cout << "entering: MenuExit" << std::endl; } }; BOOST_MSM_EUML_ACTION(show_selected_song) { template void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) { std::cout << "selecting song:" << fsm.get_attribute(m_SongIndex) << std::endl; } }; BOOST_MSM_EUML_ACTION(do_fast_forward) { template void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) { std::cout << "moving song forward..." << std::endl; } }; BOOST_MSM_EUML_ACTION(show_playing_song) { template void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) { std::cout << "playing song:" << fsm.get_attribute(m_SongIndex) << std::endl; } }; BOOST_MSM_EUML_ACTION(show_player_off) { template void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) { std::cout << "turning player off" << std::endl; } }; BOOST_MSM_EUML_ACTION(show_player_on) { template void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& ) { std::cout << "turning player on" << std::endl; } }; #endif