// Copyright 2010 Christophe Henry // henry UNDERSCORE christophe AT hotmail DOT com // This is an extended version of the state machine available in the boost::mpl library // Distributed under the same license as the original. // Copyright for the original version: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed // under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include // back-end #include //front-end #include // functors #include #include // for And_ operator #include #include using namespace std; namespace msm = boost::msm; namespace mpl = boost::mpl; using namespace msm::front; // for And_ operator using namespace msm::front::euml; namespace { // events struct event1 {}; struct event2 {}; // front-end: define the FSM structure struct my_machine_ : public msm::front::state_machine_def { // The list of FSM states struct State1 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State2 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State3 : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State1b : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct State2b : public msm::front::state<> { template void on_entry(Event const&,FSM& ) {++entry_counter;} template void on_exit(Event const&,FSM& ) {++exit_counter;} int entry_counter; int exit_counter; }; struct always_true { template bool operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { return true; } }; struct always_false { template bool operator()(EVT const& ,FSM&,SourceState& ,TargetState& ) { return false; } }; // the initial state of the player SM. Must be defined typedef boost::mpl::vector2 initial_state; // Transition table for player struct transition_table : boost::mpl::vector< // Start Event Next Action Guard // +---------+-------------+---------+---------------------+----------------------+ Row < State1 , event1 , State2 , none , always_true >, Row < State2 , none , State3 >, // +---------+-------------+---------+---------------------+----------------------+ Row < State1b , event1 , State2b , none , always_false > // +---------+-------------+---------+---------------------+----------------------+ > {}; // Replaces the default no-transition response. template void no_transition(Event const&, FSM&,int) { BOOST_FAIL("no_transition called!"); } // init counters template void on_entry(Event const&,FSM& fsm) { fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; fsm.template get_state().entry_counter=0; fsm.template get_state().exit_counter=0; } }; // Pick a back-end typedef msm::back::state_machine my_machine; BOOST_AUTO_TEST_CASE( my_test ) { my_machine p; p.start(); BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State1 should be active"); BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State1b should be active"); p.process_event(event1()); BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"State3 should be active"); BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State1b should be active"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State1 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State1 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 1,"State2 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State2 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 0,"State3 exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State3 entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 1,"State1b entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 0,"State1b exit not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().entry_counter == 0,"State2b entry not called correctly"); BOOST_CHECK_MESSAGE(p.get_state().exit_counter == 0,"State2b exit not called correctly"); } }