-- -- premake5 file to build RecastDemo -- http://premake.github.io/ -- local action = _ACTION or "" local todir = "Build/" .. action solution "recastnavigation" configurations { "Debug", "Release" } location (todir) floatingpoint "Fast" symbols "On" exceptionhandling "Off" rtti "Off" flags { "FatalCompileWarnings" } -- debug configs configuration "Debug*" defines { "DEBUG" } targetdir ( todir .. "/lib/Debug" ) -- release configs configuration "Release*" defines { "NDEBUG" } optimize "On" targetdir ( todir .. "/lib/Release" ) configuration "not windows" warnings "Extra" -- windows specific configuration "windows" platforms { "Win32", "Win64" } defines { "WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS", "_HAS_EXCEPTIONS=0" } -- warnings "Extra" uses /W4 which is too aggressive for us, so use W3 instead. -- Disable: -- * C4351: new behavior for array initialization buildoptions { "/W3", "/wd4351" } filter "platforms:Win32" architecture "x32" filter "platforms:Win64" architecture "x64" project "DebugUtils" language "C++" kind "StaticLib" includedirs { "../DebugUtils/Include", "../Detour/Include", "../DetourTileCache/Include", "../Recast/Include" } files { "../DebugUtils/Include/*.h", "../DebugUtils/Source/*.cpp" } project "Detour" language "C++" kind "StaticLib" includedirs { "../Detour/Include" } files { "../Detour/Include/*.h", "../Detour/Source/*.cpp" } -- linux library cflags and libs configuration { "linux", "gmake" } buildoptions { "-Wno-error=class-memaccess" } project "DetourCrowd" language "C++" kind "StaticLib" includedirs { "../DetourCrowd/Include", "../Detour/Include", "../Recast/Include" } files { "../DetourCrowd/Include/*.h", "../DetourCrowd/Source/*.cpp" } project "DetourTileCache" language "C++" kind "StaticLib" includedirs { "../DetourTileCache/Include", "../Detour/Include", "../Recast/Include" } files { "../DetourTileCache/Include/*.h", "../DetourTileCache/Source/*.cpp" } project "Recast" language "C++" kind "StaticLib" includedirs { "../Recast/Include" } files { "../Recast/Include/*.h", "../Recast/Source/*.cpp" } project "RecastDemo" language "C++" kind "WindowedApp" includedirs { "../RecastDemo/Include", "../RecastDemo/Contrib", "../RecastDemo/Contrib/fastlz", "../DebugUtils/Include", "../Detour/Include", "../DetourCrowd/Include", "../DetourTileCache/Include", "../Recast/Include" } files { "../RecastDemo/Include/*.h", "../RecastDemo/Source/*.cpp", "../RecastDemo/Contrib/fastlz/*.h", "../RecastDemo/Contrib/fastlz/*.c" } -- project dependencies links { "DebugUtils", "Detour", "DetourCrowd", "DetourTileCache", "Recast" } -- distribute executable in RecastDemo/Bin directory targetdir "Bin" -- linux library cflags and libs configuration { "linux", "gmake" } buildoptions { "`pkg-config --cflags sdl2`", "`pkg-config --cflags gl`", "`pkg-config --cflags glu`", "-Wno-ignored-qualifiers", "-Wno-error=class-memaccess" } linkoptions { "`pkg-config --libs sdl2`", "`pkg-config --libs gl`", "`pkg-config --libs glu`" } -- windows library cflags and libs configuration { "windows" } includedirs { "../RecastDemo/Contrib/SDL/include" } libdirs { "../RecastDemo/Contrib/SDL/lib/%{cfg.architecture:gsub('x86_64', 'x64')}" } debugdir "../RecastDemo/Bin/" links { "glu32", "opengl32", "SDL2", "SDL2main", } postbuildcommands { -- Copy the SDL2 dll to the Bin folder. '{COPY} "%{path.getabsolute("Contrib/SDL/lib/" .. cfg.architecture:gsub("x86_64", "x64") .. "/SDL2.dll")}" "%{cfg.targetdir}"' } -- mac includes and libs configuration { "macosx" } kind "ConsoleApp" -- xcode4 failes to run the project if using WindowedApp includedirs { "/Library/Frameworks/SDL2.framework/Headers" } links { "OpenGL.framework", "SDL2.framework", "Cocoa.framework", } project "Tests" language "C++" kind "ConsoleApp" -- Catch requires RTTI and exceptions exceptionhandling "On" rtti "On" includedirs { "../DebugUtils/Include", "../Detour/Include", "../DetourCrowd/Include", "../DetourTileCache/Include", "../Recast/Include", "../Recast/Source", "../Tests/Recast", "../Tests", } files { "../Tests/*.h", "../Tests/*.hpp", "../Tests/*.cpp", "../Tests/Recast/*.h", "../Tests/Recast/*.cpp", "../Tests/Detour/*.h", "../Tests/Detour/*.cpp", } -- project dependencies links { "DebugUtils", "Detour", "DetourCrowd", "DetourTileCache", "Recast", } -- distribute executable in RecastDemo/Bin directory targetdir "Bin" -- linux library cflags and libs configuration { "linux", "gmake" } buildoptions { "`pkg-config --cflags sdl2`", "`pkg-config --cflags gl`", "`pkg-config --cflags glu`", "-Wno-parentheses" -- Disable parentheses warning for the Tests target, as Catch's macros generate this everywhere. } linkoptions { "`pkg-config --libs sdl2`", "`pkg-config --libs gl`", "`pkg-config --libs glu`" } -- windows library cflags and libs configuration { "windows" } includedirs { "../RecastDemo/Contrib/SDL/include" } libdirs { "../RecastDemo/Contrib/SDL/lib/%{cfg.architecture:gsub('x86_64', 'x64')}" } debugdir "../RecastDemo/Bin/" links { "glu32", "opengl32", "SDL2", "SDL2main", } -- mac includes and libs configuration { "macosx" } kind "ConsoleApp" includedirs { "/Library/Frameworks/SDL2.framework/Headers" } links { "OpenGL.framework", "SDL2.framework", "Cocoa.framework", }