// // blocking_udp_client.cpp // ~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include #include #include #include #include #include using boost::asio::ip::udp; //---------------------------------------------------------------------- // // This class manages socket timeouts by running the io_context using the timed // io_context::run_for() member function. Each asynchronous operation is given // a timeout within which it must complete. The socket operations themselves // use boost::bind to specify the completion handler: // // +---------------+ // | | // | receive | // | | // +---------------+ // | // async_- | +----------------+ // receive() | | | // +--->| handle_receive | // | | // +----------------+ // // For a given socket operation, the client object runs the io_context to block // thread execution until the operation completes or the timeout is reached. If // the io_context::run_for() function times out, the socket is closed and the // outstanding asynchronous operation is cancelled. // class client { public: client(const udp::endpoint& listen_endpoint) : socket_(io_context_, listen_endpoint) { } std::size_t receive(const boost::asio::mutable_buffer& buffer, boost::asio::chrono::steady_clock::duration timeout, boost::system::error_code& ec) { // Start the asynchronous operation. The handle_receive function used as a // callback will update the ec and length variables. std::size_t length = 0; socket_.async_receive(boost::asio::buffer(buffer), boost::bind(&client::handle_receive, _1, _2, &ec, &length)); // Run the operation until it completes, or until the timeout. run(timeout); return length; } private: void run(boost::asio::chrono::steady_clock::duration timeout) { // Restart the io_context, as it may have been left in the "stopped" state // by a previous operation. io_context_.restart(); // Block until the asynchronous operation has completed, or timed out. If // the pending asynchronous operation is a composed operation, the deadline // applies to the entire operation, rather than individual operations on // the socket. io_context_.run_for(timeout); // If the asynchronous operation completed successfully then the io_context // would have been stopped due to running out of work. If it was not // stopped, then the io_context::run_for call must have timed out. if (!io_context_.stopped()) { // Cancel the outstanding asynchronous operation. socket_.cancel(); // Run the io_context again until the operation completes. io_context_.run(); } } static void handle_receive( const boost::system::error_code& ec, std::size_t length, boost::system::error_code* out_ec, std::size_t* out_length) { *out_ec = ec; *out_length = length; } private: boost::asio::io_context io_context_; udp::socket socket_; }; //---------------------------------------------------------------------- int main(int argc, char* argv[]) { try { using namespace std; // For atoi. if (argc != 3) { std::cerr << "Usage: blocking_udp_client \n"; return 1; } udp::endpoint listen_endpoint( boost::asio::ip::make_address(argv[1]), std::atoi(argv[2])); client c(listen_endpoint); for (;;) { char data[1024]; boost::system::error_code ec; std::size_t n = c.receive(boost::asio::buffer(data), boost::asio::chrono::seconds(10), ec); if (ec) { std::cout << "Receive error: " << ec.message() << "\n"; } else { std::cout << "Received: "; std::cout.write(data, n); std::cout << "\n"; } } } catch (std::exception& e) { std::cerr << "Exception: " << e.what() << "\n"; } return 0; }